-- UABUtility Variables
global debug = true
global levels=#("","level1","level2", "level3","level4", "level5", "main menu", "select player")
global realPath
global FileExtension = ".mesh"
global DataDirectory = "\\Data\\"
global MeshDirectory = "meshes\\"
global TextureDirectory = "textures\\"
global CopyTextures = true
global Override = true
global PathToCopy

-- Vertex declaration
global VERTEX_XYZ 		= 0x1
global VERTEX_NORMAL 	= 0x2
global VERTEX_TANGENT 	= 0x4
global VERTEX_BINORMAL 	= 0x8
global VERTEX_TEXTURE1 	= 0x10
global VERTEX_TEXTURE2 	= 0x20
global VERTEX_DIFFUSE 	= 0x40
global VERTEX_CUBEMAP 	= 0x200

-- ExportMesh Variables
global MeshPath
global TexturePath